Page 13 - RC19 EDGE Spring All - final-2 - hi res
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NVIDIA has been in Santa Clara, California, for the life
                of the company—mostly in leased buildings. Land was
                purchased in 2007 for a corporate campus; the original
                plan was to build three office towers in a fairly typical
                real estate development. Then the global financial crisis
                hit—and the project was put on hold. Perhaps that was
                serendipitous, because when planning resumed, our idea
                of what a home campus meant had matured, and the
                design took a major turn. Our CEO, Jensen Huang, wanted
                a building designed to work for the company, instead of
                designed through a real estate portfolio lens.

                One major goal was to encourage collaboration. Company
                growth often means decisions become decentralized, and
                communication can suffer. Tom Allen from MIT had some
                interesting research about ways environment influences
                collaboration. His studies show that people in the same
                building (and same floor) have a high likelihood to bump
                into each other regularly, and that act of collision sparks
                future collaboration. If they are separated by a floor or
                two, it drops down into the 10% range. Separated into
                different buildings, it goes to nearly zero.
                This headquarters is a very open building that creates
                opportunities for those collaborative collisions. Most
                people think (at a simple level) that you see someone,
                share an idea, and the idea grows from that instant. In
                reality, Tom Allen discovered that physical interaction
                engendered future collaboration by fostering trust and
                relationships.

                The building design offers many choices in how to
                spend the day; expanding from typical cubicles and
                conference rooms to libraries, open teaming and other   tools which use material based renderings and physical
                spaces, enabling everything from solitary introspection   lighting models and ray tracing to show exactly how the
                to large group collaboration. The center of the building   building will look and behave when completed.
                is dedicated to collaborative functions. It contains the
                reception area, conference rooms, break rooms, assembly   The architect originally wanted a ring of skylights around
                areas, and a bar. Employees get the best of both worlds,   the center. The instinct to bring light inside was good—but
                whether they desire social interaction or very quiet spaces   the estimated number of skylights was off. The simulation
                where speaking and phones are discouraged. One unique   showed that it caused a greenhouse effect of over 100
                feature is there are very few signs in the building; an   degrees inside. Having this tool ensured that the light
                app provides most wayfinding. Other than code-required   quality was appropriate; we could manage glare and
                signage and evacuation maps, it feels less commercial   sightlines. It was very valuable technology because a BMS
                and more like a home.                               would just manage systems—simulations determine their
                                                                    proper sizing. It had the biggest ROI of all technologies
                A New Technology Model                              we used, and the results were groundbreaking; system
                We approached our building the same way our processors   renderings versus actual building photographs are
                are designed. It must be correct from the beginning to   virtually identical. It’s not necessarily an easy process; it’s
                avoid expensive errors. Converting a schematic design   complicated getting all the major materials plugged in to
                into a physical design introduces new behavior, so doing   determine the physical characteristics. But when it’s done,
                extensive chip simulation beforehand is optimum.    the model knows the materials’ properties and simulates
                                                                    that in as much fidelity as possible. At first the architects
                We brought that same model to building construction:   were a little skeptical of the value. But once they saw what
                simulate the building in advance. We used a number of   it can do, they became huge advocates.


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         RC19 EDGE Spring All but Covers - final - 19APR.indd   11                                                   4/19/19   3:16 PM
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